Of Vines and Men

Welcome to the Jungle
We've got lame titles
This is a story of four adventurers tied together for personal reasons to seek fortune, glory and whatever else may suit their fancy. In their midst is Perihelion, the tiefling sorcerer in search of something, Sho Abarne, the half-elf bard on the run from his troubles, J.P. Loxum, the gnome ranger seeking out a long lost mentor and lastly Nira, the tiefling cleric troubled by her deity. They have found themselves in the Bloody Hamlet, a mining town renowned for its great wealth, but notorious for the harsh cruelty of its surroundings. Men find vast riches or death in this place. After arriving in the hamlet, the party decided to scope out the local activity, with Perihelion and Sho visiting the local bar to talk to the locales, while J.P. scouted out the local wildlife. At the bar, Perihelion learned of a missing cartographer employed by a nearby baron from his grieving widow while J.P. offered gold for information about the mining operation, scaring one of the locals to the point of passing out in a puddle of his own urine. Nira and J.P. decided to join the fray and Nira expressed her frustration towards Sho for bringing them all to this forsaken place. Finally, Sho was able to use his wealth to great effect by helping a malnourished waif in exchange for directions to the foreman of the nearby mine. As they ventured out into the woods towards the mine, the party disturbed huge insect mounds and were forced to battle an enormous undulating mass of beetles. The party survived, but the waif was a sad victim to the carnage. Distraught by their loss, the team decided to forgo their pursuit in hopes of finding the missing cartographer and learning more about what his mission was in the area. After some searching, the team followed the trail of the cartographer to a trap door recessed inside a mound and that is where we leave our story for today. -JM
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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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